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 * Definition Concept || Learning Community Expert || Definition ||
 * Facilitating Learning, Chapter 2 || Temeka Shingles || The practice of instruction that is assistive based on the premise of a student-centered learning environment. Exploration is encouraged through informal and formal teaching strategies whereas the instructor and learner contribute their experience as knowledge through a diverse medium of representation. ||
 * Improving Performance, Chapter 3 || Micah Miner || Using technology to improve efficiency and effectiveness outcomes of individuals, teachers. instructional designers, and organizations. ||
 * Creating, Chapter 4 || Lamont Newsome || The process of meeting students learning needs by creating a highly effective method to deliver curriculum that allows ownership and the ability to use learned concepts in higher level problem solving scenarios. ||
 * Using, Chapter 5 || Temeka Shingles || The elements that are necessary for educational technology to be present. These elements include research of theory and innovation, influences from shareholders, society, and the economy, in addition to the idea of ideal practice. The ultimate conclusion in regards to this category is the outcome that technology renders to learners. ||
 * Managing, Chapter 6 || Lamont Newsome || The process of evaluating, modifying and implementing, tools, pedagogy and technology that are used to effectively meet students changing learning needs. ||
 * Ethical Considerations, Chapter 11 || Micah Miner || Ethical considerations in educational technology include professional ethics for individuals as well as in the areas of respecting privacy of one group, gender, or religion, media copyrights, protecting children, and in health and safety. ||
 * Processes, Chapter 7 || All members of the community || An instructional guide that outlines the creation and use of effective educational technology practices in which will encourage student engagement, learning, and achievement. ||
 * Resources, Chapter 8 || All members of the community || The tools and materials used to support the effective use of educational technology within a variety of learning arenas. ||



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